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THOSE DIVINE FEW

THOSE DIVINE FEW

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Devlog

  • Challenges and Solutions
    May 21, 2024 by Oliver.Marsh22
    Challenge: creating a complex character controller Solution: The character controls were managed by a combination of scripts as well as making use of the Unity Animator to manage the timing of certain... Continue reading
  • Week Four Devlog
    May 17, 2024 by JibbaJubGames
    Fourth Week; Squeezing in Some Juice This week was spent adding in the bonus things I wasn't sure we would have enough time for. This ended up being things like implementing weapons that the player co... Continue reading
  • Week Three Devlog
    May 17, 2024 by JibbaJubGames
    Third Week; Gamify-ing the Game The next step, after creating the enemies and players functionalities, animation, and sounds, was to begin working on the game level itself. I began with the terrain, w... Continue reading
  • Week Two Devlog
    May 17, 2024 by JibbaJubGames
    Second week; Enemy Creation The enemies, called Offspring as they were created by the now loose Gods, were easier to create in some ways, and harder in others. For example, having experience in hookin... Continue reading
  • Week One Devlog
    May 17, 2024 by JibbaJubGames
    First week; Main Character Creation During this first week, I began by dabbling into using the Accurig program to take non-rigged models from SketchFab and give them skeletons that could be used for a... Continue reading
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