View all by JibbaJubGames
Creator
Follow JibbaJubGames
Follow
Following JibbaJubGames
Following
Add To Collection
Collection
Comments
Devlog
THOSE DIVINE FEW
←
Return to THOSE DIVINE FEW
Devlog
Challenges and Solutions
May 21, 2024
by
Oliver.Marsh22
Challenge: creating a complex character controller Solution: The character controls were managed by a combination of scripts as well as making use of the Unity Animator to manage the timing of certain...
Continue reading
Week Four Devlog
May 17, 2024
by
JibbaJubGames
Fourth Week; Squeezing in Some Juice This week was spent adding in the bonus things I wasn't sure we would have enough time for. This ended up being things like implementing weapons that the player co...
Continue reading
Week Three Devlog
May 17, 2024
by
JibbaJubGames
Third Week; Gamify-ing the Game The next step, after creating the enemies and players functionalities, animation, and sounds, was to begin working on the game level itself. I began with the terrain, w...
Continue reading
Week Two Devlog
May 17, 2024
by
JibbaJubGames
Second week; Enemy Creation The enemies, called Offspring as they were created by the now loose Gods, were easier to create in some ways, and harder in others. For example, having experience in hookin...
Continue reading
Week One Devlog
May 17, 2024
by
JibbaJubGames
First week; Main Character Creation During this first week, I began by dabbling into using the Accurig program to take non-rigged models from SketchFab and give them skeletons that could be used for a...
Continue reading